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NVIDIA Shows RTX Technologies (including the Brand New RTX Memory Utility) Running on ARM; New Game Ready Driver Out Now

During the Game Developers Conference (GDC) 2021, NVIDIA demonstrated its key RTX technologies, from RTXGI to RTXDI and DLSS, running on ARM compages.

One demo focused on MachineGames' Wolfenstein: Youngblood, while the other demo titled The Chophouse portrayed a detailed urban scene set in France. Both demos were running on an NVIDIA GeForce RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor. As a reminder, NVIDIA is attempting to purchase ARM, though the bargain is notwithstanding under investigation by regulators including the UK's Competition and Markets Authorisation (CMA).

This is the listing of the RTX technologies included in these new demos:

  • Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games.
  • RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments.
  • NVIDIA Optix AI-Acceleration Denoiser (NRD), which uses AI to render loftier-fidelity images faster.
  • RTX Memory Utility (RTXMU), which optimizes the way applications utilize graphics memory.
  • RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-earth environments.

The RTXDI, NRD, and RTXMU SDKS for Arm with Linux and Chromium are already bachelor, while those for DLSS and RTXGI volition exist released soon.

The keenest readers will accept noticed a brand new engineering, the RTX Memory Utility or RTXMU. This is an open source SDK released today by NVIDIA. Its purpose is to reduce the memory consumption of dispatch structures used past applications under both DirectX Raytracing and Vulkan Ray Tracing APIs.

Salve Fourth dimension

RTXMU reduces the time information technology takes for a programmer to integrate compaction and suballocation into an RTX title.

Eliminate Wasted Retentivity

For applications using RTXMU, NVIDIA RTX cards get a ~50% reduction in memory footprint.

Forestall Fragmentation

Scenes with thousands of small unique BLAS do good profoundly from suballocation.

Open Source

To ensure we are able to support as many developers as possible, RTXMU will be made available as open source on GitHub.

The following comparisons prove a significant memory footprint reduction on GeForce RTX graphics cards when RTXMU is enabled.

NVIDIA also released a new Game Ready driver today, version 471.41. This driver is said to provide the best experience with Crimson Expressionless Redemption 2 and Chernobylite when using NVIDIA DLSS.

The latter game, due to launch out of Steam Early Access on July 28th, gets i of the biggest functioning boosts yet (upwardly to 80%) when DLSS is enabled at 4K resolution.

Every bit usual with all NVIDIA Game Gear up drivers, at that place are additional fixes simply mentioned in the changelog document. Bank check them out in the below list.

  • [Capture Ane]: Hardware dispatch stops working. [3338552]
  • Disabled NOHud/RemoveHud filter from the game Valorant. [3332516]
  • [Doom Eternal]: The game may freeze during gameplay. [3331270]
  • [League of Legends]: The game may neglect to launch. [200744747]
  • [HDR]: Mouse cursor color may shift when connected to certain DSC monitors in HDR way
    [200741796]
  • Ansel DOF filter blurs the entire screen in some games. [3288883]
  • Some displays screen resolution limited to 640x480 after driver update. [3330750]
  • [HDMI two.1][8K] HDMI audio playback may become distorted afterwards changing display modes
    [3268312]
  • [RDP] Remote desktop connection to PC with color gear up to x-bit volition issue in corrupted
    picture. [3332787]
  • GPU HDMI audio dropouts may occur when connected to an LG C9 OLED Goggle box [3316495]

Source: https://wccftech.com/nvidia-shows-rtx-technologies-including-the-new-rtx-memory-utility-running-on-arm-new-game-ready-driver-out-now/

Posted by: huntleyaliectalk.blogspot.com

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